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Forces of Nature
A Game Audio Suite

This project showcases my Foley recording, sound design, and implementation‑minded thinking through a re‑design of elemental spell effects for a video game clip. I created all sounds from scratch using a combination of recorded Foley, synthesized layers, and detailed editing techniques. Each spell, fire, ice, water, air, and earth, was built to convey weight, texture, and gameplay clarity while maintaining a cohesive sonic identity. I handled every stage of the process, including field/foley recording, sample editing, layering, dynamic processing, and spatial design. The goal was to create responsive, readable spell effects that feel powerful and immersive while supporting the visual timing and emotional tone of the scene.

Made in 2026 by Braeden Karnes. Powered and secured by Wix

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